The Effectiveness of Social Media as an E-learning Tool In Enhancing Understanding And Learning Experiences in Business Simulation Games: A Case Study Of Edugate
Abstract
The integration of digital platforms in business education has reshaped instructional
delivery, particularly within simulation-based learning environments. In this context,
Edugate utilizes social media as a pre-training activation tool to support the
implementation of its Business Simulation Game (BusinessSim). This study aims to
examine the effectiveness of Edugate’s social media as an e-learning instrument and to
evaluate the effectiveness of structured training sessions in improving measurable
learning outcomes. A mixed-method approach was employed, combining survey data
and pre-test post-test analysis involving 125 participants of the International Business
Simulation Competition 2025, including representatives from several ASEAN
countries. Data were analyzed using descriptive statistics, instrument validity and
reliability testing, and N-Gain score analysis. The findings reveal that social media
serves as an effective supportive learning platform by reinforcing key constructs of the
Technology Acceptance Model (TAM), particularly perceived usefulness, perceived
ease of use, and behavioral intention to use. Furthermore, the training intervention
demonstrates statistically significant improvement in post-test scores, indicating
cognitive gains. The participation of international students enhances the cross-
contextual relevance of the findings. The study highlights the strategic integration of
digital communication and experiential training in advancing simulation-based
learning effectiveness.
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