Using Flash Card as a Learning Media to Teach English in an Islamic Junior High School
Abstract
This paper aims to describe the implementation of Flashcard games as a media to
learn English and to enhance students' vocabulary knowledge. This report is written based on
my best practice in a class of beginner level, it consists of 30 students. The data were
collected from the assignment that was given to students regarding basic competence
designed by
Indonesia's government and full direction by the supervisor. In this study, putting
games as fun learning really helps to improve students' courage and engagement. Also, the
role of games in learning is important to attract interest and increase students’ motivation. The
reward system is believed to be able to present a competitive spirit and will affect students'
activity. The findings from data showed that students' capable of memorizing vocabulary and
practicing greetings words every d