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dc.contributor.authorRamadan, Mochamad Farhan Rizki
dc.date.accessioned2025-12-02T06:43:33Z
dc.date.available2025-12-02T06:43:33Z
dc.date.issued2025
dc.identifier.uridspace.uii.ac.id/123456789/58921
dc.description.abstractThis best practice examines the application of game-based learning (GBL) activities to teach English vocabulary to elementary school students. The implementation of GBL principles in vocabulary instruction combines engaging digital games, such as Wordwall and Blooket, with creative activities to create a supportive and interactive learning environment. These activities aim to help students connect vocabulary with real-life experiences through direct exploration and play, strengthening their understanding of new English words. The findings indicate that the game-based learning approach can effectively enhance students’ vocabulary acquisition in a fun and engaging way. However, students require intensive support such as repeated practice, clear explanations, and personalized guidance to fully grasp the concept of learning English, highlighting the need for adaptations in teaching to ensure all students are adequately supported. This study provides valuable insights for educators implementing game-based learning (GBL) principles in teaching English vocabulary at the elementary level.en_US
dc.language.isoenen_US
dc.publisherUniversitas Islam Indonesiaen_US
dc.subjectGame Based Learningen_US
dc.subjectEnglish Vocabularyen_US
dc.subjectIntensive Supporten_US
dc.subjectElementary Educationen_US
dc.titleEnglish Vocabulary Club (EVC) For Kids: The Integration of Game-based Learning in English Extracurricular Activities For Young Learnersen_US
dc.typeThesisen_US
dc.Identifier.NIM21322070


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