English Vocabulary Club (EVC) For Kids: The Integration of Game-based Learning in English Extracurricular Activities For Young Learners
Abstract
This best practice examines the application of game-based learning (GBL) activities to
teach English vocabulary to elementary school students. The implementation of GBL
principles in vocabulary instruction combines engaging digital games, such as Wordwall
and Blooket, with creative activities to create a supportive and interactive learning
environment. These activities aim to help students connect vocabulary with real-life
experiences through direct exploration and play, strengthening their understanding of
new English words. The findings indicate that the game-based learning approach can
effectively enhance students’ vocabulary acquisition in a fun and engaging way.
However, students require intensive support such as repeated practice, clear
explanations, and personalized guidance to fully grasp the concept of learning English,
highlighting the need for adaptations in teaching to ensure all students are adequately
supported. This study provides valuable insights for educators implementing game-based
learning (GBL) principles in teaching English vocabulary at the elementary level.
