The Use of Quizizz as a Lead-in for Language Learning
Abstract
The main focus of this research was to facilitate students' understanding
of the structure and elements of narrative texts and enhance their English language
skills through a playful and interactive learning experience.This best practice was
implemented to 11 th - grade high school. The implementation of the Game-Based
Learning method using the Quizizz platform in the context of narrative text
learning. Narrative text can be difficult to teach in an 11th grade high school
English class at the intermediate level. As a result, an inventive and captivating
teaching strategy must be used. An engaging and interactive method is provided
by game-based learning, and the Quizizz platform allows for the creation of
quizzes that are customized to the learning material.
I use Quizizz as a tool to examine and evaluate the learning materials
during my lessons. The ability of Quizizz to give students instant feedback after
every question is one of its main advantages. This strengthens their
comprehension of the course materials by assisting students in identifying their
errors and drawing lessons from them. The study's conclusions suggest that
combining the game-based learning approach with the Quizizz platform is
enhancing students' understanding of narrative texts and enhancing English
language skills at the level in the 11th-grade high school. The implications of this
best practice can be used as a basis for the development of more innovative and
engaging English language teaching strategies at higher levels.
