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    The Use of Quizizz as a Lead-in for Language Learning

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    18322123.pdf (4.334Mb)
    Date
    2025
    Author
    Fikri, Akmal Genius
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    Abstract
    The main focus of this research was to facilitate students' understanding of the structure and elements of narrative texts and enhance their English language skills through a playful and interactive learning experience.This best practice was implemented to 11 th - grade high school. The implementation of the Game-Based Learning method using the Quizizz platform in the context of narrative text learning. Narrative text can be difficult to teach in an 11th grade high school English class at the intermediate level. As a result, an inventive and captivating teaching strategy must be used. An engaging and interactive method is provided by game-based learning, and the Quizizz platform allows for the creation of quizzes that are customized to the learning material. I use Quizizz as a tool to examine and evaluate the learning materials during my lessons. The ability of Quizizz to give students instant feedback after every question is one of its main advantages. This strengthens their comprehension of the course materials by assisting students in identifying their errors and drawing lessons from them. The study's conclusions suggest that combining the game-based learning approach with the Quizizz platform is enhancing students' understanding of narrative texts and enhancing English language skills at the level in the 11th-grade high school. The implications of this best practice can be used as a basis for the development of more innovative and engaging English language teaching strategies at higher levels.
    URI
    dspace.uii.ac.id/123456789/57792
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    • English Language Education [574]

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