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dc.contributor.authorAfra, Salsa Fadillah
dc.date.accessioned2024-08-08T04:32:17Z
dc.date.available2024-08-08T04:32:17Z
dc.date.issued2024
dc.identifier.uridspace.uii.ac.id/123456789/51027
dc.description.abstractThis research aimed to explore students' perceptions on the use of Quizizz and Kahoot! as learning media. The research was conducted at a private university in Yogyakarta and involved 83 students from the 2020 batch of the English Language Education program who had experience using Quizizz and Kahoot!. This is a quantitative study with comparative data analysis, comparing students' perception on the use of Quizizz and Kahoot!. The data was collected through a questionnaire about students perception on Quizizz and Kahoot! using the Likert Scale. An independent sample t-test was used to compare students' perception on the use of Quizizz and Kahoot!. The results showed that students had positive perceptions about Quizizz (M=4.01, SD= .60) and Kahoot! (M=3.50 SD= .53). Furthermore, they expressed their preference for Quizizz over Kahoot! (t(82) = 12.91, p < 0.000). To be more specific, students perceive Quizizz (M=4.35, SD = .833) as more interesting and fun as a learning medium than Kahoot! (M= 4.30, SD= .728); (t(82) = 3.21, p < .002), and they felt that both platforms created a competitive classroom atmosphere and were more effective than traditional offline tests. To conclude, this study suggests that teachers could consider using Quizizz more than Kahoot! during learning activities or quizzes.en_US
dc.language.isoenen_US
dc.publisherUniversitas Islam Indonesiaen_US
dc.subjectLearning Mediaen_US
dc.subjectQuizizz Kahoot!en_US
dc.subjectStudents' Perceptionsen_US
dc.titleStudents Perception on the Use of Quizizz and Kahoot! As Learning Mediaen_US
dc.typeThesisen_US
dc.Identifier.NIM20322118


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