Using Flash Card as a Learning Media to Teach English in an Islamic Junior High School
Abstract
This paper aims to describe the implementation of Flashcard games as a media to learn English and to enhance students' vocabulary knowledge. This report is written based on my best practice in a class of beginner level, it consists of 30 students. The data were collected from the assignment that was given to students regarding basic competence designed by
Indonesia's government and full direction by the supervisor. In this study, putting games as fun learning really helps to improve students' courage and engagement. Also, the role of games in learning is important to attract interest and increase students’ motivation. The reward system is believed to be able to present a competitive spirit and will affect students' activity. The findings from data showed that students' capable of memorizing vocabulary and practicing greetings words every day.
Keywords: Enhance Vocabulary, Flashcard Game, Interest, and Motivation