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dc.contributor.advisorIsta Maharsi, S.S., M.Hum
dc.contributor.authorRizal Husnul Huda, 13322008
dc.date.accessioned2018-09-13T16:26:35Z
dc.date.available2018-09-13T16:26:35Z
dc.date.issued2018-08-30
dc.identifier.urihttps://dspace.uii.ac.id/handle/123456789/10740
dc.description.abstractThe purpose of this survey research is to analyze the needs of FPSB (Fakultas Psikologi Sosial dan Budaya) students of Islamic University of Indonesia in batch 2015-2017 in English learning by using MOBA games. This survey adapted Jana Hrčková’s questionnaire from her research; The Influence of Computer Games on English Language Proficiency. The questionnaire originally consists of 34 items which are divided into 5 categories before the writer of this survey adapted it into 5 categories which is consists of 23 items. The result of this research shows that there are 33 female students, and 134 male students. The period of exposure to English is divided into 3 parts which are 1 to5 years, 6 to 10 years, and more than 10 years with 19 students exposed for 1 to 5 years, 74 students exposed for 6 to 10 years and 74 students exposed more than 10 years. There are 29 students have perceived MOBA as very influential, 109 students have perceived MOBA as quite influential and 29 students have perceived MOBA as almost not influential to their English comprehension. In term of specific English skills, such as how helpful MOBA to their Vocabulary, there are 28 students are strongly agree, 87 students are agree, 38 students are neutral, 11 students are disagree and 3 students are strongly disagree. Secondly in term of Grammar, 6 students are strongly agree, 41 students are agree, 63 students are neutral, 47 students are disagree and 10 students are strongly disagree. Thirdly, in term of Speaking,19 students are strongly agree, 40 students are agree, 59 students are neutral, 41 students are disagree and 8 students are strongly disagree. Fourthly, in term of Reading, 26 students are strongly agree, 95 students are agree, 36 students are neutral, 7 students are disagree and 3 students are strongly disagree. Lastly, in term of Listening, 23 students are strongly agree, 43 students are agree, 59 students are neutral, 35 students are disagree and 7 students are strongly disagree.en_US
dc.publisherUniversitas Islam Indonesiaen_US
dc.subjectlanguage learningen_US
dc.subjectneeds analysisen_US
dc.subjectsurveyen_US
dc.subjectlanguage learning strategiesen_US
dc.subjectsurvey researchen_US
dc.subjectFPSB studenten_US
dc.subjectdigital learningen_US
dc.subjectonline gameen_US
dc.subjectmobaen_US
dc.titleNEEDS ANALYSIS SURVEY OF ENGLISH LEARNING BY USING MOBA (Multiplayer Online Battle Arena)en_US
dc.typeUndergraduate Thesisen_US


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